A recreation of Waddington’s strategy boardgame 4000 AD for the Vassal game engine. This game appeared in my life during my early teens, and the colours and simplicity of the design and hidden 3D movement along with the possibility of travelling between the stars with fleets of tiny ships really caught my imagination. The game involves no chance element, and combined with a fairly long play time meant that my family only played it once or twice, and was consigned to that all-too-common realm of unrequited game love.
From the game rules:
“An interstellar conflict game based on the concept of star travel by hyperspace for 2-4 players.” 4000 AD is a unique game of strategy set two thousand years in the future, when men have spread to the planets of other stars hundreds of light-years from the earth. An interstellar conflict between worlds is its subject. The concept of star travel by hyper-space is the basis of its unique playing character. 4000 AD is pure strategy of movement, with no chance element. Two to four players may play independently or in alliance with others.
Vassal module: <LINK>
You should own the original game if you are going to use this module.